On the 19th of May 2007, Blizzard Entertainment utilised the World Wide Invitational event held in Korea to announce the release of StarCraft II, the eagerly anticipated sequel for nearly a decade now, to the original StarCraft, one of the most critically acclaimed Real-Time-Strategy games (RTS). Blizzard had not incorporated any "revolutionary" new system a la Supreme Commander cam in order to preserve the original winning formula of gamepla, but rather re-enforcing the differences in strategy required for each race, Zerg with their notorious swarm strategy, the more technologically advanced Protoss and the high mobility and adaptibility of the Terran, no new race was introduced according to rumours based on the secret mission the in the previous Brood War expansion, in which a notion of a Zerg-Protoss hybrid was suggested.
Expect hyperage all round.
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